TPW BLEEDOUT Changelog
----------------------
20130915: v1.06
	- Integrated into TPW MODS

20130913: v1.05
	- Introduced "all in one" startup hint for all TPW mods, you'll get the one hint showing all active mods.
	- Script versions will detect an already running addon and quit.

20130904: v1.04
	- Configurable damage thresholds for crouch/prone/incapacitated
	- Fixed bug which left incapacitated units writhing after being healed
	
20130828: v1.03
	- Additional improvements to dead unit handling.

20130826: v1.02
	- Improved cleanup of writhing animations from dead units.


20130826: v1.01
	- Fixed config error which prevente startup hint displaying and damage incrementing properly

20130825: v1.00
	- Initial release	

TPW CIVS/CARS/ANIMALS/BOATS/AIR Changelog
-----------------------------------------	
20130915: v1.13
	- Integrated into TPW MODS

20130914: v1.12
	- Ambient aircraft flybys added.
	
20130913: v1.11
	- Ambient boats added.
	- Overhauled house detection for civs.
	- Localised waypoints for civs tp prevent them walking between towns if the civ radius is large.
	- Introduced "all in one" startup hint for all TPW mods, you'll get the one hint showing all active mods.
	- Script versions will detect an already running addon and quit.
	
20130911: v1.10
	- Civilians/cars/animals may be separately enabled/disabled mid game.
	- Fixed bug in waypoint behaviour.

20130910: v1.09
	- Civilan cars may be commandeered.
	- Civilians now wear a greater range of clothing (not just the green striped polo shirt).
	- Mission failure from excessive civilian causalties now uses "End7".

20130909: v1.08
	- Ambient animal functionality added.

20130908: v1.07
	- Cars will now drive with limited speed within 150m of player.
	- Total and squad inflicted civilian casualties are counted, and will end a mission if they exceed a defined threshold.
	- Bugfixes	
	
20130907: v1.06
	- Undefined variable bugfix.
	- Cars will not be removed if less than 100m from the player, regardless of their visibility status.

20130907: v1.05
	- Civilians now only spawn at and travel between habitable buildings (class: land_i_house_).
	- Added traffic exclsion capability.

20130905: v1.04
	- Updated civilians and cars for dev build 0.77.109751.

20130903: v1.03
	- Improved civ and car line of sight conditions for removal.
	- "Stuck" cars not visible to player are removed.
	- Misc code fixes.
	
20130901: v1.02
	- Some stupid late night coding errors fixed!

20130831: v1.01
	- MP undeclared variable bugfixes.

20130830: v1.00
	- First addon release, SP and tentative MP client functionality.	
	
TPW EBS Changelog
-----------------
20130915: v1.10
	- Integrated into TPW MODS
	
201309013: v1.09 (what the @#$% happened to 1.08?)
	- Improved explosive detection and handling. Units will respond appropriately to mortars, missles, bombs etc.
	- All units preiodially reset their suppression status to prevent being "stuck".
	- Introduced "all in one" startup hint for all TPW mods, you'll get the one hint showing all active mods.
	- Script versions will detect an already running addon and quit.

20130901: v1.07
	- Improved shell disabling code for helicopters
	- Improved code modularity and efficiency

20130826: v1.06
	- Suppression shell disabled near helicopters for all units.

20130823: v1.05
	- Suppression shell is now disabled when units are near mines and charges.
	- Misc code improvements.
	
20130823: v1.04
	- Suppression shell shrinks as suppression state increases.
	- Suppressed AI will not seek cover if WW AICOVER has already assigned them to do so.

20130822: v1.03
	- Changed class of suppression shell so that "firegeom" objects no longer appear as potential targets.
	- Fixed some config errors, and added additional config settings to toggle AI suppression and AI finding cover.
	- Only player's suppression shell is disabled near helicopters, AI shell does not interfere.
	- Misc code improvements.

20130815: v1.02
	- Simple find cover implemented for suppressed units.
	- Miscellaneous code improvements.

20130813: v1.01
	- Suppression shell no longer prevents explosive damage.

20130812: v1.00
	- First public release.
	
TPW FALL Changelog
------------------
20130915: v1.14
	- Integrated into TPW MODS
	
20130913: v1.13
	- Units periodically reset their fall status to prevent being "stuck" falling.
	- Introduced "all in one" startup hint for all TPW mods, you'll get the one hint showing all active mods.
	- Script versions will detect an already running addon and quit.
	
20130815: v1.12
	- Code improvements
	- Plays better with TPW EBS
	- Fixed bug that left ragdolled units unresponsive
	
20130805: v1.11
	- Ragdolled hit units will now lie on their backs writhing.
	- Unarmed large falls now face first onto the ground.
	- Misc code improvements.
 
20130803: v1.10
	- Player will remain prone after being hit.
	- Ragdolling should be MP compliant.
	- Ragdolls assume initial stance of hit unit.
	
20130728: v1.09
	- Total rewrite of code to dramatically reduce thread usage and improve performance.
	- Hit unit will be incapacitated for a user defined time.	
	
20130723: v1.08
	- Optional ragdoll falling implemented for live units.
	- Skills are reduced for the duration of a fall.
	- High falls will no longer trigger hit fall animations.

20130717: v1.07
	- Now works for all units, combatant and civilian.
	- Units will be knocked over if hit by bullets or explosions.
	- Code changes for variable declaration and animation handling in recent beta dev builds.

20130708: v1.06
	- Released as an addon only.
	- Now works for all editor placed and spawned combatant AI.
	- Further simplification and optimisation of code.
	- Fall distance is randomised by +/- 10%.
	- Falls influence unit fatigue.
	- Units must be within a set distance of the player to react realistically to falls, to reduce CPU overhead.
	- Overall sensitivity of the system can be adjusted. 
	- Rewritten water fall detection code.
	
20130706: v1.05
	- Total rewrite of the code. Uses istouchingground to determine if infantry has jumped/fallen. Much more precise than monitoring unit speed. 
	- Removed false positives due to running over small objects and rough terrain. Unless unit leaves the ground, a fall cannot be triggered. 
	- Added fatigue influence. A tired unit is more likely to fall after a jump from a given height.
	- Added weight influence. A heavier unit is more likely to fall after a jump from a given height.
	- Added more randomness to yells/grunts. A unit will no longer yell after every large fall.
	- The time taken for a unit to recover from a fall increases with distance.

20130705: v1.04
	- Fixed bug where sounds were playing underground(!).

20130704: v1.03
	- Replace groupchat yells with real ones.
	- Fixed bug where AI was always being treated as having no weapon

20130704: v1.02
	- Kneeling animations for small falls.
	- Random left/right large falls.
	- Landing noises volume is speed dependent.

20130703: v1.01
	- First proper addon/script release.

20130702: v1.00
	- Initial release, script only.
	
TPW FOG Changelog
-----------------
20130915: v1.01
	- Integrated into TPW MODS
	
201309014: v1.00
	- Initial Arma 3 release.	
	
	
TPW HOUSELIGHTS Changelog
-------------------------
20130915: v1.02
	- Integrated into TPW MODS

20130913: v1.01
	- Total overhaul of house detection for lights, now much "lighter" (pun intended).
	- Introduced "all in one" startup hint for all TPW mods, you'll get the one hint showing all active mods.
	- Script versions will detect an already running addon and quit.

20130906: v1.00
	- Initial release

TPW LOS Changelog
-----------------
20130915: v1.05
	- Integrated into TPW MODS
	
20130913: v1.04	
	- Introduced "all in one" startup hint for all TPW mods, you'll get the one hint showing all active mods.
	- Script versions will detect an already running addon and quit.

20130805: v1.03
	- LOS calculations are not applied to units given hold fire (combatmode == "BLUE")
	
20130803: v1.02
	- Implemented a stance specific rapid turn function to over-ride the slow default turn speed of AI	
	
20130720: v1.01
	- LOS functions no longer applied to player 	
	
20130717: v1.00
	- First Arma 3 release of TPW LOS


TPW RADIO Changelog
-------------------
20130915: v1.00
	- Initial version, integrated into TPW LOS	

TPW RAINFX	Changelog
---------------------
20130916: v1.00
	- Initial version, integrated into TPW LOS